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5E Surprise Rounds Don’t Exist
When you state a painful truth like “in 5E, surprise rounds don’t exist,” you tend to draw a lot of attention to yourself. Some people will invoke Dudeism and say, “Yeah? Well, you know, that’s just like uh, your opinion, man.” Some—usually those who are familiar with earlier editions—will toast you for understanding the nuances of modern Dungeons & Dragons surprise rules. It’s a simple oversight but pervasive, nonetheless. I still want to point out that when it comes to Dungeons & Dragons 5E, there is no surprise round. It existed in previous editions but you will not find it in the current version of the game.
So, if it doesn’t exist anymore, why in the world do we keep hearing about it? I want to be clear. Surprise still exists. But there is no entire round devoted to it as there were with the editions of yesteryear. I see it mentioned time and again in many adventures that I play. “If this thing happens then the other thing gets a surprise round.” So what’s going on? Maybe it’s a distinction mired in semantics and, mechanically speaking, there is no real difference? Or maybe there is a good reason for the surprise round’s removal?
Why remove the surprise round at all?
While I haven’t seen this answered directly, it’s fairly obvious that the publisher removed it from the 5E rules to be in keeping with the intent of the new edition. That is, Wizards of the Coast wanted a sleeker and more accessible version of D&D. I sometimes still get nostalgic for the crunchiness of the older editions but most times, I thoroughly appreciate the streamlined play that is the 5E experience.
Surprise in 2E
“A surprised party cannot react at all during the surprise round.”
Surprise in 5E
The Player’s Handbook states, “If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.”
Superficially, it seems the only real difference here is in terminology. Regardless of how you term it, a surprised party doesn’t get to do anything until A round (surprise or otherwise) passes. Right? Or…is there a distinction?
I argue that yes, there is a distinction. The part that states “you can’t take a reaction until that turn ends” is key. It does not say you cannot take a reaction until the ROUND ends. It’s the turn. A single round has as many turns as there are PCs, NPCs, and/or monsters who are engaged. Yours may be the second TURN in a ROUND. After your turn ends, you are no longer surprised. So let’s pretend you are the only surprised member at the start of combat and you are second in initiative order.
Turn Order
- Goblin
- Fighter (You)
- Bugbear
- Worg
- Ranger
- Cleric
- Wizard
In this case, the goblin could attack you and you essentially must take the hit if it succeeds against your AC (surprise offers no penalty to your AC in 5E). Then you forfeit your turn because you are surprised and it is now the Bugbear’s turn. He decides to target the Ranger and steps out of your reach to engage. Because your TURN has already passed, you now get to use your reaction and get an opportunity attack against the Bugbear. Had you been last in the turn order, this would not be the case as you would still be surprised. Dumbfounded and flat-footed (note: I don’t mean flat-footed as you were while surprised in 3.0/3.5…I just mean it generally).
This is the distinction.
This is why I find it important to understand that there is no surprise ROUND in 5E. In previous editions, an entire party got a free round against a surprised party. So if you were ambushed by 10 kobolds and they surprised you and your party, those kobolds could really do some damage without you getting an opportunity to react at all. They could still clean your clock in 5th edition, but they’d have to have higher initiative rolls than the members of your party to avoid potential reactions. It balances things out a bit and minimizes how many rules you have to enforce. Thus, combat resolves quicker.
About Author
Patrick
Patrick began playing RPGs around 1994 when his brother introduced him to AD&D and Cyberpunk 2020. His current favorites are D&D 5E and Forbidden Lands. Raised on a steady diet of jalapeños, MTV, 80s action, sci-fi, and horror movies, his gut has been wrenching for nearly 40 years. He lives in North Georgia with his family and way too many books.
There is some debate about whether a melee attacker may also gain from going unnoticed while attacking a shocked opponent, as opposed to an archer concealed in the woods. It might be challenging to determine if a monster can sneak up on its target in the 5th edition because there are no strict facing requirements.