Author: Patrick

Symbaroum Reference Sheet

Symbaroum Reference Sheet

Reading Time: < 1 minute Fantasy could arguably be considered over-represented in tabletop roleplaying games. I think many people immediately think of Dungeons & Dragons whenever they hear fantasy. What I like about Symbaroum’s fantasy setting is how dark and gritty it is. This is not the high fantasy of D&D. … [continue reading]

Ezzat’s Catalogue of Magical Oddities

Ezzat’s Catalogue of Magical Oddities

Reading Time: 4 minutes I haven’t done a robust study, but my hunch is that magic items collections probably make up the bulk of all Dungeons & Dragons 5E third-party content. At least outside of adventures anyway. It makes sense actually. We play for the intrinsic fun, of course, … [continue reading]

Vaesen Reference Sheet

Vaesen Reference Sheet

Reading Time: < 1 minute Horror is an easy genre to do poorly. It’s not unlike fantasy in that regard. But Free League Publishing made it work with the Nordic Horror Roleplaying game Vaesen. (Read a nice review of the game on The Yawning Portal.) The 19th-century Scandanavian setting is … [continue reading]

Infestation at Willow Grove

Infestation at Willow Grove

Reading Time: 2 minutes Now for Fantasy Grounds too! Trouble stirs in the normally quiet and bucolic lakeside town of Willow Grove. The residents here are jovial, hard-working, and superstitious. When the town’s cemetery caretaker makes a macabre discovery while tending to the gardens, he’s certain there is evil … [continue reading]

The Itty Bitty Shitty Committee as a TTRPG Monster

The Itty Bitty Shitty Committee as a TTRPG Monster

Reading Time: 3 minutes Some time ago, I was browsing ArtStation and stumbled across “Children of the deeps” (pictured) by Maxence Burgel. I couldn’t help but envision this gang of miscreants as the ubiquitous itty bitty shitty committee. Speaking for anyone but myself would be folly, but I know what … [continue reading]

Darkvision

Darkvision

Reading Time: 4 minutes According to pages 183-185 of the Player’s Handbook, darkvision means a creature with this trait can: “see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern … [continue reading]

Wailer’s Hold is Abandoned

Wailer’s Hold is Abandoned

Reading Time: 4 minutes Wailer’s Hold is abandoned. Or was. When I ran some Forbidden Lands RPG sessions earlier this year the players chose to journey towards Wailer’s Hold. Rather than let the abandoned site wallow in disepair and enshrouded in mystery, I decided an opportunistic entrepreneur would try … [continue reading]

Forbidden Lands Reference Sheet

Forbidden Lands Reference Sheet

Reading Time: < 1 minute I love running the Forbidden Lands RPG by Free League Publishing (Fria Ligan), but when familiarizing myself with any new RPG, sessions can quickly become bogged down. While I did find a quick reference guide here and there, I didn’t find any that I loved. … [continue reading]

Kriv’s Guide to Hobelars—Martial Archetype

Kriv’s Guide to Hobelars—Martial Archetype

Reading Time: 2 minutes This martial archetype I published on DM’s Guild is ideal for dense-forest reconnaissance and perhaps even an urban setting so long as that city isn’t unaccustomed to seeing beasts in its streets. Sending in the cavalry works just fine if you need to overwhelm your … [continue reading]

Truly Madly Deeply—Level Zero to Hero

Truly Madly Deeply—Level Zero to Hero

Reading Time: 2 minutes Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach young players who know little to nothing about RPGs. It begins with character … [continue reading]