Author: Patrick

Dinosaur Princesses

Dinosaur Princesses

Reading Time: 2 minutesIn Dinosaur Princesses by Hamish and Dana Cameron, players play as literal dinosaur princesses (regardless of gender). Unlike many role-playing games, all you need to play is a 47-page rulebook, a fistful of 6-sided dice, and a first-grade education. For players ages 6 and up, … [continue reading]

5E Monsters with Flying

5E Monsters with Flying

Reading Time: < 1 minute5E Monsters with Flying This resource is designed to help players and dungeon masters quickly find 5E monsters with flying speeds. The reasons one might need such a resource are as varied as the reasons one might play Dungeons & Dragons in the first place. … [continue reading]

The Art of War for D&D Players by M.T. Black

The Art of War for D&D Players by M.T. Black

Reading Time: 9 minutesFor a book that was written around 2,500 years ago, The Art of War gets a lot of mileage. Most authors would kill for staying power like that even though Stephen King lamented hearing from fans that The Stand was probably his best work. What … [continue reading]

What is a D&D 5E Round Anyway?

What is a D&D 5E Round Anyway?

Reading Time: 4 minutesDungeons & Dragons rules can sometimes be bloated or confusing. For the most part, 5E mitigates the bloat and confusion that its predecessors were notorious for. One issue comes when rules have similar verbiage to earlier editions yet are distinct in the new one (such … [continue reading]

5E Character Build—Tiefling Druid

5E Character Build—Tiefling Druid

Reading Time: 3 minutesTieflings have come a long way since their introduction to D&D in the Planescape setting. While you won’t find them in the Player’s Handbook for Advanced Dungeons & Dragons 2nd Edition, they are nonetheless a playable race in 5E. Despite an infernal legacy, nothing says … [continue reading]

Improv for Gamers by Karen Twelves

Improv for Gamers by Karen Twelves

Reading Time: 3 minutesPick up any recently published role-playing game (or sometimes even a modern supplement to any given rule system) and there is a good chance there is a section communicating what a role-playing game is. This isn’t a bad practice. I like that fewer games assume … [continue reading]

5E Surprise Rounds Don’t Exist

5E Surprise Rounds Don’t Exist

Reading Time: 3 minutesWhen you state a painful truth like “in 5E, surprise rounds don’t exist,” you tend to draw a lot of attention to yourself. Some people will invoke Dudeism and say, “Yeah? Well, you know, that’s just like uh, your opinion, man.” Some—usually those who are … [continue reading]

Symbaroum Reference Sheet

Symbaroum Reference Sheet

Reading Time: < 1 minuteFantasy could arguably be considered over-represented in tabletop roleplaying games. I think many people immediately think of Dungeons & Dragons whenever they hear fantasy. What I like about Symbaroum’s fantasy setting is how dark and gritty it is. This is not the high fantasy of D&D. … [continue reading]

Ezzat’s Catalogue of Magical Oddities

Ezzat’s Catalogue of Magical Oddities

Reading Time: 4 minutesI haven’t done a robust study, but my hunch is that magic items collections probably make up the bulk of all Dungeons & Dragons 5E third-party content. At least outside of adventures anyway. It makes sense actually. We play for the intrinsic fun, of course, … [continue reading]