The Art of War for D&D Players by M.T. Black

The Art of War for D&D Players by M.T. Black

Reading Time: 9 minutes For a book that was written around 2,500 years ago, The Art of War gets a lot of mileage. Most authors would kill for staying power like that even though Stephen King lamented hearing from fans that The Stand was probably his best work. What … [continue reading]

Improv for Gamers by Karen Twelves

Improv for Gamers by Karen Twelves

Reading Time: 3 minutes Pick up any recently published role-playing game (or sometimes even a modern supplement to any given rule system) and there is a good chance there is a section communicating what a role-playing game is. This isn’t a bad practice. I like that fewer games assume … [continue reading]

Ezzat’s Catalogue of Magical Oddities

Ezzat’s Catalogue of Magical Oddities

Reading Time: 4 minutes I haven’t done a robust study, but my hunch is that magic items collections probably make up the bulk of all Dungeons & Dragons 5E third-party content. At least outside of adventures anyway. It makes sense actually. We play for the intrinsic fun, of course, … [continue reading]