Hamund’s Harvesting Handbook Review

Hamund’s Harvesting Handbook Review

Reading Time: 3 minutesHamund’s Harvesting Handbook is one of those supplements that immediately tells you whether or not you are its audience. Some players will glance at harvesting DCs, material yields, and crafting tables before quietly backing out of the room like they accidentally walked into an accounting … [continue reading]

The Art of War for D&D Players by M.T. Black

The Art of War for D&D Players by M.T. Black

Reading Time: 8 minutesFor a book that was written around 2,500 years ago, The Art of War gets a lot of mileage. Most authors would kill for staying power like that, even though Stephen King lamented hearing from fans that The Stand was probably his best work. What … [continue reading]

Improv for Gamers by Karen Twelves

Improv for Gamers by Karen Twelves

Reading Time: 3 minutesPick up any recently published role-playing game (or sometimes even a modern supplement to any given rule system), and there is a good chance that there is a section communicating what a role-playing game is. This isn’t a bad practice. I like that fewer games … [continue reading]

Ezzat’s Catalogue of Magical Oddities

Ezzat’s Catalogue of Magical Oddities

Reading Time: 4 minutesI haven’t done a robust study, but my hunch is that magic items collections probably make up the bulk of all Dungeons & Dragons 5E third-party content. At least outside of adventures anyway. It makes sense actually. We play for the intrinsic fun, of course, … [continue reading]